Browser MMORPG - In Development
PREPPERZ
28 Days One Town One Survivor

A finite zombie survival MMORPG. Every player starts equal - same town, same day, same chance. Scavenge supplies, form gangs, trade, fight. Get infected and you become the enemy. The game always ends on Day 28. No exceptions.

Status In Dev
Game Length 28 Days
Fair Start Always
Cost Free
Platform Browser

What makes PrepperZ different

Survival
Reimagined

⚖️
Fair Start. Always.

No veterans hoarding years of resources. Every game resets completely - same town, same chance. Skill determines the outcome, not account age.

📅
Finite by Design

Every game ends on Day 28 - or sooner if the last human falls. No endless grinding. A complete story every week. Top survivors enter the Hall of Fame.

🗺️
A Real Town

A 5×5 mile scrollable, zoomable map with rivers, railways, alleys and golf courses. Every building is explorable. Every route is a decision.

☣️
Become the Z

Get infected and you don't just lose - you become a zombie. Your new objective: infect as many humans as possible before you're put down permanently.

🤝
Gangs of Five

Form a gang to tackle infested zones, share resources and split loot. Trust carefully - one infected member turns and you lose everything.

📦
Nothing Respawns

Items are placed once at game-start and never restocked. Shelves empty. Fresh food rots by Day 5. Timing and collaboration become everything.

🏙️
Living World

NPCs trade, give quests and guard territory - until they turn feral. Factions offer alliances. The town decays around you as the infection spreads.

🌐
Browser Native

No app, no download, no install. Pure browser - desktop and mobile. Log in anywhere, survive, log out. Picks up exactly where you left off.

The contamination arc

28 Days of Z

Days 1–3
Grace Period

No infection. Jobs active. Gather fast - this won't last.

Days 4–7
First Signs

First zombies appear. Fresh food begins perishing.

Days 8–14
Outbreak

Infection accelerates. Gangs form or fracture. PvP rises.

Days 15–27
Collapse

Hordes roam freely. Black market only source. Canned goods are currency.

Day 28
Game Over

Hard stop. HOF updated. New game opens. Same playing field.

Infection probability - Day 1 (30%) Day 28 (80% cap)

The arc

How a Game Plays Out

01
Create Your Survivor

A new character is generated for every game - randomised name, look, job and attributes. Doctor, Police Officer, Mechanic, Chef - each job opens different doors and grants different starting gear. Once the game starts, your character is locked in.

Equal start - every game
02
Explore the Town

A scrollable, zoomable 5×5 mile map. Enter buildings to scavenge supplies. Navigate alleys, cross bridges, avoid open ground. Each location has its own interface - a hospital feels nothing like a gun shop. Set routes and watch the marching ant line guide your path.

Leaflet.js powered map
03
Survive the Spread

The infection grows each day. Zombie players roam the map. NPCs turn feral. Fresh food rots. The Cure exists - but finding it requires completing a dangerous multi-stage quest.

30% infection chance - rising daily
04
Trade, Fight, Gang Up

Items are finite - what you find, someone else can't. Trade with NPCs, barter with players, form a gang to tackle infested zones. Align with a faction for ongoing bonuses. Or just take what you need by force.

Gangs of up to 5 players
05
The Game Ends. The Legend Begins.

When the last human stands or Day 28 arrives - it's over. Top survivors enter the Hall of Fame and monthly leaderboard. A new game opens immediately. New town, new characters, the same even playing field.

HOF updated each game
☣ Early Access - Register Interest

Survive the
Zone

Be first through the gate when the first game instance opens. Sign up and we'll notify you - you'll get first pick of your job before the general launch.