A finite zombie survival MMORPG. Every player starts equal - same town, same day, same chance. Scavenge supplies, form gangs, trade, fight. Get infected and you become the enemy. The game always ends on Day 28. No exceptions.
What makes PrepperZ different
No veterans hoarding years of resources. Every game resets completely - same town, same chance. Skill determines the outcome, not account age.
Every game ends on Day 28 - or sooner if the last human falls. No endless grinding. A complete story every week. Top survivors enter the Hall of Fame.
A 5×5 mile scrollable, zoomable map with rivers, railways, alleys and golf courses. Every building is explorable. Every route is a decision.
Get infected and you don't just lose - you become a zombie. Your new objective: infect as many humans as possible before you're put down permanently.
Form a gang to tackle infested zones, share resources and split loot. Trust carefully - one infected member turns and you lose everything.
Items are placed once at game-start and never restocked. Shelves empty. Fresh food rots by Day 5. Timing and collaboration become everything.
NPCs trade, give quests and guard territory - until they turn feral. Factions offer alliances. The town decays around you as the infection spreads.
No app, no download, no install. Pure browser - desktop and mobile. Log in anywhere, survive, log out. Picks up exactly where you left off.
The contamination arc
No infection. Jobs active. Gather fast - this won't last.
First zombies appear. Fresh food begins perishing.
Infection accelerates. Gangs form or fracture. PvP rises.
Hordes roam freely. Black market only source. Canned goods are currency.
Hard stop. HOF updated. New game opens. Same playing field.
The arc
A new character is generated for every game - randomised name, look, job and attributes. Doctor, Police Officer, Mechanic, Chef - each job opens different doors and grants different starting gear. Once the game starts, your character is locked in.
Equal start - every gameA scrollable, zoomable 5×5 mile map. Enter buildings to scavenge supplies. Navigate alleys, cross bridges, avoid open ground. Each location has its own interface - a hospital feels nothing like a gun shop. Set routes and watch the marching ant line guide your path.
Leaflet.js powered mapThe infection grows each day. Zombie players roam the map. NPCs turn feral. Fresh food rots. The Cure exists - but finding it requires completing a dangerous multi-stage quest.
30% infection chance - rising dailyItems are finite - what you find, someone else can't. Trade with NPCs, barter with players, form a gang to tackle infested zones. Align with a faction for ongoing bonuses. Or just take what you need by force.
Gangs of up to 5 playersWhen the last human stands or Day 28 arrives - it's over. Top survivors enter the Hall of Fame and monthly leaderboard. A new game opens immediately. New town, new characters, the same even playing field.
HOF updated each gameBe first through the gate when the first game instance opens. Sign up and we'll notify you - you'll get first pick of your job before the general launch.
No spam. One email when we launch.